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Platform

swatchbook

A cloud-based SaaS platform for digital material and asset management across brands, suppliers, and vendors in apparel, footwear, and related industries.

No local install required Swatchbook runs entirely in a web browser. It centralizes digital materials, 3D assets, colors, graphics, and documents in one shared environment across a supply chain.

Core content types

Swatchbook is not limited to fabric. Every content type below carries its own metadata, tagging, visibility settings, and development status.

Materials

Fabrics, textiles, leathers, elastics, laces, trims, hardware.

3D Assets

Garments, footwear, avatars, zippers, eyelets, buckles, and other real-time or high-resolution 3D models.

Colors

Standalone digital color libraries and color values (HEX, RGB, HSL).

Graphics

Prints and designs for reference or application to materials and assets.

Sketches

Visual content for inspiration or collection use.

Documents

Any file type an organization needs to attach — tech packs, certificates, sustainability documentation, and more.

How the platform is structured

At a high level, Swatchbook is organized around three spaces:

Your library

Private & org content

Materials and assets owned or shared with your organization. Visibility is private, org-wide, or selectively shared.

Collections

Organized groupings

Named groupings of any content type, shareable internally or externally. Collection Sets group multiple collections together.

Marketplace

Supplier network

Publicly browsable supplier content. Not a purchasing system — provides visual access and supplier communication only.

Platform

Material library

The central repository of pre-digitized content. All visual material in Swatchbook has already been captured and processed — there is no live simulation.

Swatchbook library preview
Visualization, not simulation Swatchbook wraps a material's texture around a 3D asset and renders a visual preview — this is purely for visualization purposes. Physical property files (such as U3M physics data) can be stored on a material record for use in external software like CLO, but they are not used by Swatchbook's own viewer. The previews you see are rendered visuals, not physics-based simulations.

What you can do in the library

  • View materials as flat images or as real-time 3D drapes and renders
  • Rotate, zoom, and reposition 3D-rendered materials
  • Switch between standardized lighting setups (studio, outdoor, overcast, night, retail)
  • View reference video of physical material handling — drape, stretch, transparency — when available
  • Capture clean screenshots (background removed, shadow retained) for external use
  • Apply a material to standard 3D assets or your organization's own uploaded assets
  • Distinguish between supplier-provided color variations and ones created internally

Content structure per material

Overview

Supplier, pricing (or "price on request"), color branch availability.

Tags

Organization- or supplier-defined descriptive labels used in search and filtering.

Metadata

A standardized, industry-aligned set of data fields describing the material. Visible to anyone with access.

Organization metadata

A private data layer visible only internally. Used for PLM numbers, physical sample locations, custom sustainability scores, or free-form notes. Also accessible through the API.

Platform

Collections & sets

Collections are folders for your library content — group any mix of materials, colors, graphics, assets, and more into one place, then share or organize them into Collection Sets.

The grouping hierarchy

Collections

A grouping of any combination of materials, graphics, colors, assets, variants, sketches, or documents. Can be marked as created by you, shared with you, or shared by you.

Collection sets

A folder-like grouping of multiple collections. For example, grouping an apparel season collection and a footwear season collection into one combined set.

Swips

Swatches In Progress. An automatically maintained collection that surfaces any content not yet in an "Approved" development phase. Items are removed automatically once approved.

Favorites

A personal collection of items marked with the heart icon. Private to the individual user.

What collections support

  • Visibility control — private or organization-wide
  • Sharing with individuals, groups, or an entire organization — including to people outside Swatchbook (who receive a Viewer License invitation)
  • Bulk actions across multiple collections at once: share, tag, download, request samples, export
  • Export to spreadsheet — note that the exported data set is fixed rather than user-selectable at export time
Export limitation When exporting a collection to spreadsheet, the columns and fields included are fixed by the platform. Users cannot select which data fields to include at export time.
Platform

Marketplace & suppliers

A separate content space from your personal library — made up of content suppliers choose to expose broadly rather than share directly.

Not a purchasing system The Marketplace provides visual access and direct communication with suppliers. It is not an ordering or e-commerce system.

Who can see what

Brands

Users with an Admin or Creator license can browse all suppliers in the Marketplace. Admins can also control what other users in the organization see — including restricting access to approved suppliers only.

Suppliers

Suppliers cannot see brands or other suppliers on the platform. They have no visibility into anything outside their own content and organization.

Marketplace tabs

Suppliers

Browse supplier showrooms filterable by country. Infinite-scroll browsing of materials, collections, and 3D assets. Direct sample requests and inquiries from within the platform.

Content providers

A dedicated tab for color content providers and their digital color libraries. Current providers include Pantone, Coloro, Archroma, and CSI.

Downloadable files

Marketplace content is downloadable as long as file types are attached to the material. Every material on the platform includes:

  • PBR maps — diffuse, metallic, normal, roughness, displacement, alpha
  • U3M — universal 3D material format for CLO and other simulation tools

Suppliers may optionally attach additional file types at no extra cost to the user:

  • zFab — physical property file for CLO simulation
  • U3MA — U3M with animation data
  • Any other file type the supplier chooses to provide

How supplier visibility works

Suppliers control their own visibility. Not all supplier inventory is shown in the Marketplace — some content is reserved for direct, seasonal, or exclusive engagement with specific brands. What you see is only what a supplier has chosen to surface publicly.

Working with content

Color management

Swatchbook supports native color libraries and material-specific color branches — recolored versions of an existing material.

Creating colors

  • Via a color picker (HEX / RGB / HSL)
  • Manual value entry
  • Importing an ASE file

Color branches

A color branch is a recolored version of an existing material. Branches can be created using:

  • A color picker
  • An existing color library
  • An existing collection
  • An uploaded ASE file
  • A disk upload of an externally recolored image
Supplier branches

Color branches created by the supplier or original owner. Shown in gray in the interface.

Your branches

Branches you created internally. Shown in pink in the interface. Visible only within your organization unless placed into a shared collection.

Color locking & metadata

  • Certain colors on a material can be locked to prevent downstream recoloring by other users of that material
  • Colors sourced from a personal color library retain traceable metadata — color ID, dye information, color supplier data
  • Colorways a user creates internally are private to their organization unless deliberately placed into a shared collection
Working with content

Smart tags & 3D visualization

Smart tags let a material be quickly associated with relevant 3D assets for visualization. Assets can come from Swatchbook's standard library or from assets your organization uploads.

How smart tags work

  • Assets are organized by functional / use classification so relevant options surface automatically when viewing a material
  • An asset must reach the Approved development phase before it can be linked into the smart tag system
  • QR codes can be generated for materials, assets, and colors — scannable through the Swatchbook mobile app to pull up the digital item directly
Single-material limit in standard viewer In the standard real-time viewer, one material applies to an entire 3D asset surface at a time. Applying different materials to different parts of the same asset requires the separate Mix application, along with a high-resolution asset that has proper part names and full UV mapping.

The Mix application

Mix is a separate application within the Swatchbook ecosystem that enables:

  • Applying different materials to different parts of the same 3D asset
  • Generating Variants — outputs from different material/color combinations
  • High-quality (4K) renders (which consume render tokens — a separate resource)

Mix requires a high-resolution asset with proper part names and full UV mapping. Not all assets in the library are compatible with multi-material application.

Graphics on 3D assets

Custom graphics can be applied on top of a 3D asset with some layout customization. This is a limited-scope feature — it is not a full print placement tool.

Working with content

Duplication & branching

Two distinct mechanisms exist for creating a working copy of a material. Choose based on whether you want the copy to stay connected to the original.

Duplicate

Standalone copy

Creates a fully standalone copy, disconnected from the original owner or supplier. Changes to the original no longer propagate to the duplicate. Bulk duplication is not currently supported.

Branch

Connected copy

Creates a copy that stays connected to the original. Unedited fields continue to update if the original changes. Any field you edit becomes permanently disconnected from the original for that field only.

Breaking a branch

A branch can be "broken" at any time, converting it into a fully standalone duplicate. Once broken, no fields will continue to update from the original.

Why bulk duplication isn't supported Bulk duplication is deliberately not supported to avoid library clutter and errors. It is under consideration for a future release.
Working with content

Material digitization

Digitization — turning a physical sample into digital content — is a service capability, not a self-serve platform feature.

See the MDS Wiki for full pricing and process details This section covers how digitization fits into the Swatchbook platform. For per-fabric pricing, lead times, sample requirements, and the end-to-end process, refer to the MDS Wiki.

How digitization works within Swatchbook

  • Swatchbook operates its own digitization hub and works with a network of regional partner hubs, each with different technical capabilities (soft trims, hard trims, physical measurement, recoloring)
  • Digitization quality standards — resolution, maps captured, single- vs. double-sided scanning — are tailored per material type and per brand requirement rather than fixed
  • Converting a material already digitized in one format into another format generally requires re-scanning the physical sample; physics and measurement data does not reliably translate between formats automatically
  • The platform is expanding its regional hub network to reduce turnaround time and shipping distance for physical samples

Output formats

Material maps can be exported and packaged in formats including:

  • SBSAR — for use in Substance-compatible software
  • MODO — for MODO 3D software
  • U3M — universal 3D material format, used in CLO and other garment simulation tools

Additional formats are planned.

Operations

Development workflow

Every content item in Swatchbook — material, color, graphic, asset, sketch, document, or variant — moves through four development phases.

Phase 1
Start
Phase 2
Development
Phase 3
Under Review
Phase 4
Approved

Swips — Swatches In Progress

Swips is a temporary, automatically managed collection that lives in the Collections tab. It acts as a single inbox for everything in your library that hasn't reached the Approved phase yet — so instead of hunting across multiple collections to find what's still in progress, you have one place to check.

How Swips works

  • Any item in Start, Development, or Under Review is automatically added to Swips
  • Once an item moves to Approved, it is automatically removed from Swips
  • Swips is self-managing — you cannot manually add or remove items from it
  • It always reflects the live development status of your entire library

Key rules

  • Items in any phase other than Approved are automatically surfaced in Swips
  • Content can be shared and added to collections at any development stage
  • The one exception: smart-tag linkage for 3D assets requires the Approved phase

Where tracking lives

Development tracking can live entirely within Swatchbook, entirely within a connected PLM system, or be split across both depending on the supplier relationship. When a Centric PLM integration is active, phase statuses can sync between systems.

Operations

Sample requests

Physical sample requests can be initiated directly from within the platform, for a single material or for an entire collection.

How to request

  • Request samples for a single material or for an entire collection — including multiple collections at once
  • Specify single- or multi-color per request
  • Add notes to the request before sending
Samples ship to individual addresses Sample shipment addresses are set under each individual user's personal settings — not to a shared organizational address. Make sure the requesting user's address is current before submitting.
Operations

Sharing & notifications

Flexible sharing to individuals, groups, or entire organizations — including to external people who receive a Viewer License invitation.

Sharing controls

  • Share collections with individuals, groups, or an entire organization
  • Share externally with anyone — recipients outside Swatchbook receive a Viewer License invitation and can only see what was explicitly shared with them. They have no visibility into any other content inside your organization.
  • This is particularly useful for suppliers, who can share curated collections of materials with different brand clients — whether those clients have a Swatchbook account or not.
  • Auto-accept settings for incoming shares, with an option to require manual approval instead
  • Approval workflow for re-shares — if a share recipient tries to forward content to someone else, you can require your approval

Notifications

Configurable email notifications cover:

  • Collection sharing activity
  • Subscription and license dates
  • Storage threshold alerts
  • Render token usage
No notification on material edits If a material owner edits a material you rely on, no automatic notification is sent to you. You will not be alerted that content you depend on has changed.

Sync desktop app

A one-way "Sync" desktop app pulls selected collections from Swatchbook down to a local workstation. This is a one-way operation: Swatchbook to local only. It is primarily used as a workaround for browser-based bulk-download limitations.

Operations

Integrations & data

A REST API, a direct Centric PLM plugin, and exportable material map packages connect Swatchbook to external systems.

REST API

Offered as an upgrade package. Supports pushing and pulling data between Swatchbook and an organization's PLM or other internal systems. Organization Metadata is API-syncable, allowing internal-only data to flow to and from other systems.

Centric PLM integration

A direct, pre-built plugin exists specifically for Centric PLM. Development phase statuses and metadata fields can sync between the two systems.

Material map export formats

SBSAR

Substance-compatible software

MODO

MODO 3D software

U3M

Universal 3D material — CLO and garment simulation tools

Additional formats are planned.

Reference

User & org admin

User roles, permissions, org-level settings, contacts, groups, and storage.

User roles

Permission Admin Pro Designer
Manage users & permissions Yes No No
Create & edit products/materials Yes Yes Limited
Marketplace visibility Admin-controlled Yes Yes
Sample request Admin-controlled Yes Configurable
Asset download Admin-controlled Yes Configurable
Define custom metadata / filters Yes No No

Admins can adjust granular permissions per individual user beyond the role defaults above.

Org-level settings

  • License counts and storage consumption visibility
  • Custom metadata layer — additional fields an organization defines beyond standard platform metadata (tags, physical location, end use, negotiated pricing, internal IDs, custom sustainability scores)
  • Storage comes with a standard allotment per license, increasable on request
  • Render tokens are a separate resource consumed by high-quality (4K) renders generated through Mix

Contacts & groups

Organizations can maintain internal and external contact lists and bundle them into Groups for easier bulk sharing. Viewer License invitations (for external sharing) are managed through the contacts system.

When a user is removed

When a licensed user is removed from an organization, their content is reassigned to another current member rather than deleted.

Reference

Analytics

Usage analytics at the organization level covering activity, engagement, and sample behavior.

What's tracked

Session activity

Login sessions and active usage across your organization.

Collection & swatch views

Which collections and individual swatches were viewed, and how often.

Shares & downloads

Outbound sharing activity and asset download counts.

Sample requests

Volume and breakdown of physical sample requests made through the platform.

Organization-level only Analytics are aggregated at the organization level. Individual user-level tracking granularity may vary.
Reference

Known limitations

Current platform boundaries worth knowing — particularly relevant when setting expectations with clients or suppliers.

Limitation Detail
No live simulation All visual content is pre-processed. Swatchbook does not perform on-the-fly material simulation.
No format auto-conversion Converting a material from one digitization format to another generally requires re-scanning the physical sample. Physics data does not reliably translate between formats.
Single material per asset in standard viewer The standard real-time viewer applies one material across the entire 3D asset surface. Multi-material mapping requires the Mix application and a properly mapped asset.
No notification on material edits If a material you rely on is edited by its owner, no notification is sent to you.
No external embedding Content and collections cannot be embedded directly into external websites or social platforms. Only exported media (images, video) can be reused externally.
No bulk duplication or bulk smart-tagging Both are deliberate current limitations. Both are on the roadmap.
No in-platform purchasing The platform provides communication and visual access only. Orders cannot be placed through Swatchbook.
No front-and-back simultaneous drape Front-and-back rendering on a single 3D drape is not currently supported. Both sides can be scanned and stored on the same material record if requested.
Fixed export columns When exporting a collection to spreadsheet, the data fields included are fixed and not user-selectable.
Sync is one-way The desktop Sync app pulls content from Swatchbook to local only — not the reverse.
Reference

Glossary

Key terms used across the Swatchbook platform.

Branch
A copy of a material that stays connected to the original. Unedited fields update when the original changes; edited fields permanently disconnect from the original for that field only. Can be broken at any time into a standalone duplicate.
Collection
A named grouping of any content type (materials, colors, graphics, assets, sketches, documents, variants). Shareable internally or externally.
Collection Set
A folder-like grouping of multiple collections. Used to organize related collections (e.g., by season or product category) under one container.
Color Branch
A recolored version of an existing material. Can be created by the supplier (shown in gray) or internally by a user (shown in pink). Internal branches are private to the organization unless shared.
Duplicate
A fully standalone copy of a material, disconnected from the original. Changes to the original do not propagate to the duplicate.
Mix
A separate application within Swatchbook that enables multi-material mapping on a single 3D asset, graphic application, and high-quality (4K) render generation. Requires a properly mapped high-resolution asset.
Organization Metadata
A private data layer on a material visible only within the owning organization. Used for internal IDs, PLM numbers, physical sample locations, custom sustainability scores, and notes. API-syncable.
Render Tokens
A separate platform resource consumed each time a high-quality (4K) render is generated through the Mix application. Separate from storage allocation.
Smart Tags
Tags that associate a material with relevant 3D assets for quick visualization. Assets must be in the Approved phase to be linked via smart tags.
Swips
Swatches In Progress. An automatically maintained collection that surfaces all content not yet in the Approved development phase. Items are removed from Swips automatically when they reach Approved.
U3M
Universal 3D Material format. A common export format from MDS digitization, used by CLO and other garment simulation tools.
Variant
An output generated through the Mix application — a specific combination of material and color choices applied to a 3D asset, saved as a named version.
Viewer License
A license type extended to external people when content is shared outside an organization. Allows viewing only — no editing or creation.